The Visual
FX pipeline is somewhat flexible in its structure and can vary in different
studios.
The
Pre-production phase consists of research and development, storyboarding, basic
tests and modelling. This is usually roughly done to begin with, so the team
will be able to pre-visualise how the visual fx will work once the final models
have been completed.
The
Production phase is when the final high resolution modelling begins and once
completed they're rigged to be animated. When the video shoot begins, the
selected sequences of the scenes to include visual fx will have numerous
reference photos taken. This is useful for the modelling, texturing and
lighting.
The
Post-Production phase is when the shoot has finished and the editing begins,
the selected film is scanned and motion tracking begins. The camera's lens
measurements would have been taken on set so they could be applied to the CG
camera in order to get the correct focal length. Once an accurate camera track
exists, any match moving or body tracking can be done. A body tracking is an
animated CG character or object which perfectly mimics what the on set
equivalent did. This would be used for things such as placing an CG element
onto a on-set character.
The last
process in the pipeline is compositing. This is where all the CG elements and
the scanned images are brought together to create a seamless finished image.
Once the compositing is approved, it is supplied back to the client in the same
form as the scan was received, usually a series of digital image files. The
client can then use these finished composited frames for creative grading and
eventually to be shot out onto film or DCP for release in cinemas.








