After rendering my animation files with multiple passes. I
then opened up Autodesk Composite and imported the Open EXR files. I could then
choose on the options what pass channel I would like to use and blend them
together with settings so I can control the intensity of these mixes.
First off, I selected the Diffuse channel, this being my
animations major image. I then used 'blend and combine' with the Ambient
Occlusion channel on the front and back gain. I reduced the opacity of the AO
to 0.26000 to just give the diffuse a bit of tone.
Next I continued to use blend and combine with my
animation's Specular, this is the spot where the light bounces off the object.
I then added grain, blur and cc basics to the composition. This allows me to
make the animation look like its part of the scene more where I can even out
the pixelation and colour temperature.
I imported the original video frames and used the resize
tool to scale the video down to 1024x576 and used CC Basics again to control
the colour temperature of the video. But to make my animation appear in front
of the background video, I had to use an alpha channel.
To achieve this, I had to go back into Maya & under the
diffuse Material pass add 4 channels (4th being an alpha) and I also
changed the plane textures to lambert, so they no longer blended in with the
background so I could extract the shadow correctly from these and rendered
another set of EXR files. I then imported the alpha channel and used control edge to
remove some of the dark outline from my animation by making the outer distance
-1.00 and inner 1.00 with a inner softness at 1.50. I added this alpha channel
to the masking tab, allowing the previous channels to overlay on the background
video.
Lastly, I used blend and composition to add the new shadow
channel I created and the reflection channel to complete the composition. I rendered the completed video into a PNG image
sequence, then used Adobe After Effects to merge the frames together and output
the final AVI video.




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